Commit 66cf6ab9 authored by vanilla's avatar vanilla
Browse files

1: move actor-framework to caf.

2: pass maintainer bit to submitter.
3: add some options.

PR:		196809
Submitted by:	Matthias Vallentin <vallentin at icir.org>
parent 95c99c44
......@@ -39,7 +39,6 @@
SUBDIR += ace+tao-doc
SUBDIR += acme
SUBDIR += activitymail
SUBDIR += actor-framework
SUBDIR += adabooch
SUBDIR += adacurses
SUBDIR += adime
......@@ -185,6 +184,7 @@
SUBDIR += c-unit
SUBDIR += c2mdoc
SUBDIR += c4
SUBDIR += caf
SUBDIR += calibrator
SUBDIR += capstone
SUBDIR += cask
......
# Created by: vanilla@
# $FreeBSD$
PORTNAME= actor-framework
PORTVERSION= 0.12.1
CATEGORIES= devel net
MASTER_SITES= GH
MAINTAINER= vanilla@FreeBSD.org
COMMENT= C++ actor framework
LICENSE= BSD3CLAUSE
CXXFLAGS+= -std=c++11
LDFLAGS+= -pthread
USES= compiler:c++11-lang cmake:outsource
USE_LDCONFIG= yes
USE_GITHUB= yes
GH_ACCOUNT= ${PORTNAME}
GH_COMMIT= 56ad470
.include <bsd.port.mk>
Actors in CAF are lightweight, consist of only a few hundred bytes,
and are cooperatively managed by a state-of-the-art, work-stealing scheduler.
You can spawn literally millions of actors if you want to.
WWW: http://actor-framework.org/
# Created by: vanilla@
# $FreeBSD$
PORTNAME= actor-framework
PORTVERSION= 0.12.1
CATEGORIES= devel
MASTER_SITES= GH
MAINTAINER= vallentin@icir.org
COMMENT= C++ actor framework
LICENSE= BSD3CLAUSE
LICENSE_FILE= ${WRKSRC}/LICENSE
CXXFLAGS+= -std=c++11 -Wextra -Wall -pedantic
LDFLAGS+= -pthread
USES= compiler:c++11-lang cmake:outsource
USE_LDCONFIG= yes
USE_GITHUB= yes
GH_ACCOUNT= ${PORTNAME}
GH_COMMIT= 56ad470
OPTIONS_DEFINE= DEBUG TEST STATIC
OPTIONS_RADIO= LOG_LEVEL
OPTIONS_RADIO_LOG_LEVEL= LOG_LEVEL_ERROR LOG_LEVEL_WARN LOG_LEVEL_INFO LOG_LEVEL_DEBUG LOG_LEVEL_TRACE
OPTIONS_DEFAULT= TEST
TEST_DESC= Build with unit tests
STATIC_DESC= Additionally build static version of library
LOG_LEVEL_ERROR= Use log level ERROR for console output
LOG_LEVEL_WARN= Use log level WARN for console output
LOG_LEVEL_INFO= Use log level INFO for console output
LOG_LEVEL_DEBUG= Use log level DEBUG for console output
LOG_LEVEL_TRACE= Use log level TRACE for console output
# Until we cannot automatically disentangle examples from other binaries, we do
# not support an EXAMPLES option. We also disable a few components that are
# still quite experimental.
CMAKE_ARGS+= -DCAF_NO_EXAMPLES:BOOL=yes -DCAF_NO_OPENCL:BOOL=yes
DEBUG_CMAKE_ON= -DCAF_ENABLE_RUNTIME_CHECKS:BOOL=yes
STATIC_CMAKE_ON= -DCAF_BUILD_STATIC:BOOL=yes
TEST_CMAKE_OFF= -DCAF_NO_UNIT_TESTS:BOOL=yes
LOG_LEVEL_ERROR_CMAKE_ON= -DCAF_LOG_LEVEL:STRING=0
LOG_LEVEL_WARN_CMAKE_ON= -DCAF_LOG_LEVEL:STRING=1
LOG_LEVEL_INFO_CMAKE_ON= -DCAF_LOG_LEVEL:STRING=2
LOG_LEVEL_DEBUG_CMAKE_ON= -DCAF_LOG_LEVEL:STRING=3
LOG_LEVEL_TRACE_CMAKE_ON= -DCAF_LOG_LEVEL:STRING=4
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MTEST}
regression-test: build
@cd ${BUILD_WRKSRC} && ${MAKE} test
.endif
.if ${OSVERSION} < 1001000
BROKEN= require clang & libc++
.endif
.include <bsd.port.mk>
An Open Source Implementation of the Actor Model in C++.
Actors in CAF are lightweight, consist of only a few hundred bytes, and
are cooperatively managed by a state-of-the-art, work-stealing
scheduler. You can spawn millions of actors if you want to.
CAF offers a network-transparent message passing. Actors can talk to
each other, no matter where they've been spawned. You do the hard part
of implementing your app, CAF takes care of the low-level side of
things. CAF allows you to transparently connect actors running on
different machines and OSes via the network. It integrates multiple
computing devices such as multi-core CPUs, GPGPUs, and even embedded
hardware. You can also create message passing interface for your OpenCL
backends.
WWW: http://www.actor-framework.org
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