Commit dde7a187 authored by vanilla's avatar vanilla
Browse files

Add godot 1.0, game engine and development environment.

PR:		ports/197114
Submitted by:	Shane Ambler <FreeBSD@Shaneware.biz>
parent b62f2030
......@@ -596,6 +596,7 @@
SUBDIR += go-uuid
SUBDIR += gob2
SUBDIR += gobject-introspection
SUBDIR += godot
SUBDIR += goffice
SUBDIR += goffice010
SUBDIR += google-gdata
......
# Created by: Shane Ambler <FreeBSD@Shaneware.biz>
# $FreeBSD$
PORTNAME= godot
PORTVERSION= 1.0
CATEGORIES= devel games
MAINTAINER= FreeBSD@Shaneware.biz
COMMENT= Game engine and development environment
LICENSE= MIT
LIB_DEPENDS= libfreetype.so:${PORTSDIR}/print/freetype2 \
libasound.so:${PORTSDIR}/audio/alsa-lib
USE_GITHUB= yes
GH_ACCOUNT= okamstudio
GH_PROJECT= godot
GH_TAGNAME= ${PORTVERSION}-stable
GH_COMMIT= 7eb5d04
USES= scons pkgconfig compiler
USE_XORG= x11 xcursor
USE_GL= glu
USE_OPENSSL= yes
# uses pkg-config to find ssl - pkg-config only finds port version
WITH_OPENSSL_PORT= yes
MAKE_ARGS+= platform=x11
OPTIONS_DEFINE= EXAMPLES TOOLS
OPTIONS_DEFAULT= EXAMPLES TOOLS
OPTIONS_SUB= yes
TOOLS_DESC= Include development tools (IDE)
TOOLS_MAKE_ARGS_ON= tools=yes
TOOLS_MAKE_ARGS_OFF= tools=no target=release
.include <bsd.port.pre.mk>
.if ${ARCH}==amd64 || ${ARCH}==powerpc64 || ${ARCH}==sparc64 || ${ARCH}==ia64
BITSUF= .64
.else
BITSUF= .32
.endif
.if ${COMPILER_TYPE} == clang
.if ${OSVERSION} < 900000
BROKEN= clang fails to link on 8.x
.endif
LLSUF= .llvm
MAKE_ARGS+= use_llvm=yes
.else # clang
USE_GCC= 4.8+
.if ${ARCH} == i386
CXXFLAGS+= -march=i586
.endif
.endif # clang
.if ${PORT_OPTIONS:MTOOLS}
TOOLSUF= .tools
.else
TOOLSUF= .opt
.endif
BINSUFFIX= ${TOOLSUF}${BITSUF}${LLSUF}
PLIST_SUB+= BINSUFF=${BINSUFFIX}
post-patch:
@${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' ${WRKSRC}/methods.py
do-install:
@cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11${BINSUFFIX} \
${STAGEDIR}/${PREFIX}/bin/godot.x11${BINSUFFIX}
@${LN} ${STAGEDIR}/${PREFIX}/bin/godot.x11${BINSUFFIX} \
${STAGEDIR}/${PREFIX}/bin/godot
.if ${PORT_OPTIONS:MEXAMPLES}
${MKDIR} ${STAGEDIR}${DATADIR}
(cd ${WRKSRC} && ${COPYTREE_SHARE} demos ${STAGEDIR}${DATADIR})
${RM} ${STAGEDIR}${DATADIR}/demos/2d/hexamap/.fscache
.endif
.include <bsd.port.post.mk>
SHA256 (godot-1.0.tar.gz) = 7bb636992ffb0c7c9d6b290c9a87b1edb3de3a60fa4dee316ba9f00b2cd5076c
SIZE (godot-1.0.tar.gz) = 25113914
--- SConstruct.orig 2014-12-16 05:19:18.000000000 +1030
+++ SConstruct 2015-01-27 00:22:23.169373963 +1030
@@ -110,7 +110,8 @@
opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
opts.Add('musepack','Musepack Audio (yes/no)','yes')
-opts.Add("CXX", "Compiler");
+opts.Add("CC", "C Compiler")
+opts.Add("CXX", "C++ Compiler");
opts.Add("CCFLAGS", "Custom flags for the C++ compiler");
opts.Add("CFLAGS", "Custom flags for the C compiler");
opts.Add("LINKFLAGS", "Custom flags for the linker");
@@ -172,15 +173,17 @@
env.extra_suffix=""
- CCFLAGS = env.get('CCFLAGS', '')
- env['CCFLAGS'] = ''
-
- env.Append(CCFLAGS=string.split(str(CCFLAGS)))
-
- CFLAGS = env.get('CFLAGS', '')
- env['CFLAGS'] = ''
+ env['CC'] = os.environ['CC']
+
+ env['CXX'] = os.environ['CXX']
- env.Append(CFLAGS=string.split(str(CFLAGS)))
+ CFLAGS = os.environ['CFLAGS']
+ env['CFLAGS'] = []
+ env.Append(CFLAGS=string.split(CFLAGS))
+
+ CCFLAGS = os.environ['CXXFLAGS']
+ env['CCFLAGS'] = []
+ env.Append(CCFLAGS=string.split(CCFLAGS))
LINKFLAGS = env.get('LINKFLAGS', '')
env['LINKFLAGS'] = ''
--- core/variant.h.orig 2014-12-15 18:49:18 UTC
+++ core/variant.h
@@ -167,8 +167,9 @@ public:
static String get_type_name(Variant::Type p_type);
static bool can_convert(Type p_type_from,Type p_type_to);
+#if defined(_MSC_VER)
#pragma runtime_checks( "", off )
-
+#endif
template<class T>
static Type get_type_for() {
@@ -177,8 +178,9 @@ public:
Type r = v.get_type();
return r;
}
+#if defined(_MSC_VER)
#pragma runtime_checks( "", restore )
-
+#endif
bool is_ref() const;
_FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; };
_FORCE_INLINE_ bool is_array() const { return type>=ARRAY; };
--- drivers/unix/ip_unix.cpp.orig 2014-12-15 18:49:18 UTC
+++ drivers/unix/ip_unix.cpp
@@ -50,11 +50,16 @@
#ifdef ANDROID_ENABLED
#include "platform/android/ifaddrs_android.h"
#else
+ #ifdef __FreeBSD__
+ #include <sys/types.h>
+ #endif
#include <ifaddrs.h>
#endif
#include <arpa/inet.h>
#include <sys/socket.h>
-
+ #ifdef __FreeBSD__
+ #include <netinet/in.h>
+ #endif
#endif
IP_Address IP_Unix::_resolve_hostname(const String& p_hostname) {
--- drivers/unix/os_unix.cpp.orig 2014-12-15 18:49:18 UTC
+++ drivers/unix/os_unix.cpp
@@ -44,7 +44,9 @@
#include "stream_peer_tcp_posix.h"
#include "packet_peer_udp_posix.h"
-
+#ifdef __FreeBSD__
+#include <sys/param.h>
+#endif
#include <stdarg.h>
#include <sys/time.h>
#include <sys/wait.h>
@@ -305,7 +307,17 @@ Error OS_Unix::execute(const String& p_p
args.push_back((char*)cs[i].get_data());// shitty C cast
args.push_back(0);
+#ifdef __FreeBSD__
+ if(p_path.find("/")) {
+ // exec name contains path so use it
+ execv(p_path.utf8().get_data(),&args[0]);
+ }else{
+ // use program name and search through PATH to find it
+ execvp(getprogname(),&args[0]);
+ }
+#else
execv(p_path.utf8().get_data(),&args[0]);
+#endif
// still alive? something failed..
fprintf(stderr,"**ERROR** OS_Unix::execute - Could not create child process while executing: %s\n",p_path.utf8().get_data());
abort();
@@ -415,6 +427,12 @@ String OS_Unix::get_executable_path() co
return OS::get_executable_path();
}
return b;
+#elif defined(__FreeBSD__)
+ char resolved_path[MAXPATHLEN];
+
+ realpath(OS::get_executable_path().utf8().get_data(), resolved_path);
+
+ return String(resolved_path);
#else
ERR_PRINT("Warning, don't know how to obtain executable path on this OS! Please override this function properly.");
return OS::get_executable_path();
--- platform/x11/detect.py.orig 2014-12-16 05:19:18.000000000 +1030
+++ platform/x11/detect.py 2015-01-23 16:08:21.497280349 +1030
@@ -72,17 +72,16 @@
env.Append(CPPPATH=['#platform/x11'])
if (env["use_llvm"]=="yes"):
- env["CC"]="clang"
- env["CXX"]="clang++"
- env["LD"]="clang++"
- if (env["use_sanitizer"]=="yes"):
- env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer'])
- env.Append(LINKFLAGS=['-fsanitize=address'])
- env.extra_suffix=".llvms"
- else:
- env.extra_suffix=".llvm"
-
-
+ if 'clang++' not in env['CXX']:
+ env["CC"]="clang"
+ env["CXX"]="clang++"
+ env["LD"]="clang++"
+ env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
+ env.extra_suffix=".llvm"
+
+ if (env["use_sanitizer"]=="yes"):
+ env.Append(CCFLAGS=['-fsanitize=address','-fno-omit-frame-pointer'])
+ env.Append(LINKFLAGS='-fsanitize=address')
#if (env["tools"]=="no"):
@@ -128,11 +127,6 @@
env.Append(LINKFLAGS=['-m64','-L/usr/lib/i686-linux-gnu'])
- if (env["CXX"]=="clang++"):
- env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
- env["CC"]="clang"
- env["LD"]="clang++"
-
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
Godot is a multi-platform 2D and 3D game engine. It also provides a feature rich
development environment.
Easily deploy your game on IOS, android, OSX, Linux, Windows or PS3.
WWW: http://www.godotengine.org
bin/godot
bin/godot.x11%%BINSUFF%%
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-01.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-02.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-03.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-08.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-11.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-12.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-13.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-14.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-15.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-16.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-17.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-18.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-19.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-20.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-21.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-22.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-23.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-24.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-25.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/WWT-26.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/map.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/tiles.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/tileset.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/hexamap/troll.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/bastiles.res
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/dungeon.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/isotiles.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/tileset.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/isometric/troll.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/colworld.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/colworld.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/obstacle.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/player.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/player.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/player.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_char/princess.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/colworld.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/obstacle.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/player.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/player.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/kinematic_col/player.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/fire_particle.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/mask.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/particles.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/smoke_particle.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/particles/spark_particle2.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/bullet.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/bullet.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/bullet.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/coin.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/coin.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/coin.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/enemy.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/enemy.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/enemy.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/moving_platform.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/moving_platform.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/moving_platform.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/music.ogg
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/osb_fire.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/osb_jump.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/osb_left.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/osb_right.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/parallax_bg.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/plank.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/plankpin.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/player.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/player.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/robot_demo.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/scroll_bg_cloud_1.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/scroll_bg_cloud_2.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/scroll_bg_cloud_3.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/scroll_bg_fg_1.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/scroll_bg_fg_2.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/scroll_bg_sky.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/seesaw.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/sound_coin.wav
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/sound_explode.wav
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/sound_hit.wav
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/sound_jump.wav
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/sound_shoot.wav
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/stage.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/tiles_demo.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/tileset.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/tileset_edit.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/platformer/types.cache
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/ball.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/left_pallete.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/pong.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/pong.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/right_pallete.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/pong/separator.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/art/bowling_ball.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/art/platform.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/art/seesaw_base.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/ball.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/box.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/domino.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/pendulum.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/platform.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/rubegoldberg.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/rubegoldberg/seesaw.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/shower_of_bullets/bullet.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/shower_of_bullets/bullets.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/shower_of_bullets/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/shower_of_bullets/face_happy.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/shower_of_bullets/shower.scn
%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/bg.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/button.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/button_pressed.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/freesans.fnt
%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/splash.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/splash_01.png
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%%EXAMPLES%%%%DATADIR%%/demos/2d/splash/splash_09.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/tetris/block.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/tetris/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/2d/tetris/grid.gd
%%EXAMPLES%%%%DATADIR%%/demos/2d/tetris/grid.xml
%%EXAMPLES%%%%DATADIR%%/demos/2d/tetris/tetris.png
%%EXAMPLES%%%%DATADIR%%/demos/2d/tetris/tetris.xml
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/brick_color.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/brick_detail.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/brick_detail_emission.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/brick_detail_glow.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/brick_emission.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/brick_normal.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/engine.cfg
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/fixed_materials.scn
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/icon.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/refmap.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/rim.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/rocky_specular.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/s.xml
%%EXAMPLES%%%%DATADIR%%/demos/3d/fixed_materials/tournesol.png
%%EXAMPLES%%%%DATADIR%%/demos/3d/kinematic_char/cubelib.res
%%EXAMPLES%%%%DATADIR%%/demos/3d/kinematic_char/cubio.gd
%%EXAMPLES%%%%DATADIR%%/demos/3d/kinematic_char/engine.cfg
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